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the punisher
Duelist· Marvelknights

the punisher

platformPCCONSOLENetEase · updated 09/06/2026
Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
46.50%
-2.6
7.14%
B
All Competitive
47.66%
-2.4
7.83%
B
Bronze
48.09%
-1.9
9.29%
B
Silver
48.51%
-1.4
8.74%
B
Gold
48.08%
-2.0
8.46%
B
Platinum
47.46%
-2.7
8.03%
B
Diamond
47.10%
-3.0
7.25%
B
Grandmaster
47.22%
-2.5
6.69%
B
Celestial+
48.59%
-1.4
7.19%
B

Counters · the punisher winrate above 50%

Countered by · the punisher winrate below 50%

Abilities · 9 entries

Deliverance

Deliverance

Weapon
Key Left Click

Shotgun projectiles that hit instantly

Ammo
8
Damage
10 damage per round
Fire Rate
1.43 rounds per second
Critical Hit
Yes
Damage Falloff
Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast
14
Crosshair Spread Radius (at 10m)
0.6m
Warrior's Gaze

Warrior's Gaze

Passive
Key Passive

Retain vision of enemies that disappear from view for a short duration

Range
30m spherical radius
Duration
3s
Adjudication

Adjudication

Weapon
Key Left Click

Rapid-fire projectile

Ammo
40
Damage
19 damage per round
Fire Rate
10 rounds per second
Critical Hit
Yes
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Crosshair Spread Radius (at 10m)
Up to a 0.075m radius.
Cutting-edge Tech

Cutting-edge Tech

Passive
Key Passive
Team-Up Bonus
+25 Max Health, +5% Damage Boost
Infinite Punishment

Infinite Punishment

Passive
Culling Turret

Culling Turret

Normal
Key E

Rapid-fire projectiles that create a spell field upon impact

Ammo
200
Damage
10 damage per round
Cooldown
20s
Fire Rate
12.5 rounds per second
Turret Health
600
Explosion Range
3m spherical radius
Explosion Damage
10 damage per round
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Vantage Connection

Vantage Connection

Normal
Key SHIFT

Dash

Cooldown
20s
Dash Speed
25 m/s
Cable Length
5m - 35m
Cable Attachment Angle
20° - 160°
Scourge Grenade

Scourge Grenade

Normal
Key Right Click

Create a temporary smokescreen that obstructs vision

Range
5m spherical radius
Damage
45
Cooldown
8s
Projectile Speed
40 m/s
Backward Jump Distance
9m
Final Judgement

Final Judgement

Ultimate
Key Q

Rapid-fire projectiles that hit instantly and have a tracking trajectory

Ammo
Infinite
Damage
50
Duration
10s
Fire Rate
33.33 rounds per second
Energy Cost
3700
Critical Hit
Yes
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Projectile Speed
60 m/s
Slow Rate While Idling
-10%
Interval Between Volleys
3s
Maximum Locking Distance
40m
Slow Rate While Shooting
-30%
Interval Between Missiles
0.3s
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Maximum Number of Missiles Per Volley
8
Maximum Number of Locked-on Missiles Per Target
3

Skins · 9 costumes

Camo
Camo
Default
The Punisher
The Punisher
Default
Emerald Executioner
Emerald Executioner
Default
Amber Annihilator
Amber Annihilator
Default
Punisher 2099
Punisher 2099
Default
Thunderbolts
Thunderbolts
Default
Daredevil Born Again
Daredevil Born Again
Default
The Punisher
The Punisher
Default
Dangan Ronin
Dangan Ronin
Default

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