← Heroes














Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
46.52%
-3.9
3.71%
C
All Competitive
47.50%
-2.6
2.74%
C
Bronze
46.90%
-2.9
3.12%
C
Silver
47.13%
-3.0
2.65%
C
Gold
46.82%
-3.6
2.47%
C
Platinum
46.67%
-3.5
2.47%
C
Diamond
47.48%
-2.6
2.63%
C
Grandmaster
49.59%
-0.1
3.71%
B
Celestial+
51.25%
+1.6
6.21%
B
Counters · elsa bloodstone winrate above 50%
Countered by · elsa bloodstone winrate below 50%
Abilities · 10 entries
Bloodstone's Boombox Bullets
NormalKey Right Click
- Anchor
- Deadpool
- Team-Up
- Mr. Pool's Interdimensional Toy Box
- Partners
- Jeff the Land Shark
- Slow Effect
- Reduce movement speed by 35% for 2s
- Taunt Duration
- 2s
- Projectile Speed
- 60m/s
- Projectile Damage
- First hit: 80; second hit: 40
- Second Hit Damage Over Time
- 20/s for 2s
- Damage/Healing Conversion Rate
- 30%
Apex Predator
UltimateKey Q
Glartrox cannot be critical hit. Drag 6 targets at most.
- Energy Cost
- 3400
- Glartrox Health
- 400
- Special Effect 1
- Enemies seized by Glartrox cannot use their abilities until it stops moving
- Special Effect 2
- Elsa can recall Glartrox at any time
- Special Effect 3
- When the Glartrox collides with terrain, returns, or reaches its maximum dash duration, it bites fiercely, dealing massive damage. If Glartrox is defeated, the bite will not be triggered.
- Glartrox Bite Damage
- 125
- Glartrox Seize Damage
- 75
- Glartrox Movement Speed
- 15m/s
- Glartrox Maximum Dash Duration
- Maximum durations for dashing and returning are 3.5s each
Smoky Snare
NormalKey F
Placed trap
- Cooldown
- 12s
- Trap Health
- 100
- Summons' Health
- 50
- Special Effect 1
- The trap becomes Invisible and Invulnerable after one-second deployment
- Special Effect 2
- Defeat the summon to end the Immobilized state early
- Special Effect 3
- Elsa can dash to the enemy who triggers the trap
- Max Dash Duration
- 0.25s
- Maximum Dash Speed
- 60m/s
- Maximum Dash Distance
- 30m
- Triggered Trap Damage
- Cause 5 damage every 0.2s, last 1.2s
- Maximum Select Distance
- 30m
- Maximum Immobilizing Duration
- 1.2s
Living Bullet
NormalKey Right Click
Projectile
- Cooldown
- 8s
- Speed Boost
- Increase movement speed by 40% for 1s
- Tracing Range
- 8m radius spherical spell field
- Maximum Splits
- 3
- Projectile Speed
- 60m/s
- Special Effect 1
- After hitting an enemy, the projectile splits to several bullets to trace to the enemies in range
- Special Effect 2
- Projectile deals 40 extra damage to shields and enemies with bonus health
- Projectile Damage
- 60
Helix Advance
NormalKey Shift
In 6s after unleashing Helix Advance, the next Double-Barrel Blaster becomes Monster-Piercer
- Cooldown
- 8s
- Max Dash Speed
- 27.5m/s
- Special Effect 2
- Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75.
- Max Dash Duration
- 0.28s
Follow Up
NormalKey E (follow-up)
Follow-up ability
Ruthless Pursuit
NormalKey E
Movement-based damage ability
- Damage
- 30
- Cooldown
- 8s
- Dash Speed
- 15m/s
- Bonus Health
- Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75.
- Max Dash Speed
- 15m/s
- Special Effect 1
- Launch up enemies hit, and activate the follow-up
- Special Effect 2
- Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer
- Max Dash Distance
- 8m
- Max Dash Duration
- 0.3s
Monster-Piercer
WeaponKey Left Click (activated after dash)
Shotgun projectiles that hit instantly
- Damage
- 13+1.2% of enemy's maximum health
- Critical Hit
- No
- Bullets Fired Each Cast
- 5
- Crosshair Spread Radius (at 6m)
- 0.13m
Double-Barrel Blaster
WeaponKey Left Click
Shotgun projectiles that hit instantly
- Ammo
- 8
- Damage
- 4.5 per round
- Fire Rate
- Firing interval between shots is 0.12s, with an interval of 0.8s between each round of shooting
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 20m, increasing to 70% at 30m
- Bullets Fired Each Cast
- 10
- Crosshair Spread Radius (at 10m)
- 0.13m
Inherited Instinct
PassiveKey Passive
- Special Effect 1
- Instinct levels up when it reaches 100, up to 3 levels
- Special Effect 2
- For each Instinct level gained, reduce the cooldown of Helix Advance by 2s
- Instinct from KOs
- 100
- Damage/Instinct Conversion Rate
- 0.08
- Additional Instinct from KOs Caught by Smoky Snare
- 200
Skins · 5 costumes

Icy Edge
Default

Apex Huntress
Default

Elsa Bloodstone
Default

Bloody Bloodstone
Default

Young Blood
Default












