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elsa bloodstone
Duelist

elsa bloodstone

platformPCCONSOLENetEase · updated 09/06/2026
Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
46.52%
-3.9
3.71%
C
All Competitive
47.50%
-2.6
2.74%
C
Bronze
46.90%
-2.9
3.12%
C
Silver
47.13%
-3.0
2.65%
C
Gold
46.82%
-3.6
2.47%
C
Platinum
46.67%
-3.5
2.47%
C
Diamond
47.48%
-2.6
2.63%
C
Grandmaster
49.59%
-0.1
3.71%
B
Celestial+
51.25%
+1.6
6.21%
B

Counters · elsa bloodstone winrate above 50%

Countered by · elsa bloodstone winrate below 50%

Abilities · 10 entries

Bloodstone's Boombox Bullets

Bloodstone's Boombox Bullets

Normal
Key Right Click
Anchor
Deadpool
Team-Up
Mr. Pool's Interdimensional Toy Box
Partners
Jeff the Land Shark
Slow Effect
Reduce movement speed by 35% for 2s
Taunt Duration
2s
Projectile Speed
60m/s
Projectile Damage
First hit: 80; second hit: 40
Second Hit Damage Over Time
20/s for 2s
Damage/Healing Conversion Rate
30%
Apex Predator

Apex Predator

Ultimate
Key Q

Glartrox cannot be critical hit. Drag 6 targets at most.

Energy Cost
3400
Glartrox Health
400
Special Effect 1
Enemies seized by Glartrox cannot use their abilities until it stops moving
Special Effect 2
Elsa can recall Glartrox at any time
Special Effect 3
When the Glartrox collides with terrain, returns, or reaches its maximum dash duration, it bites fiercely, dealing massive damage. If Glartrox is defeated, the bite will not be triggered.
Glartrox Bite Damage
125
Glartrox Seize Damage
75
Glartrox Movement Speed
15m/s
Glartrox Maximum Dash Duration
Maximum durations for dashing and returning are 3.5s each
Smoky Snare

Smoky Snare

Normal
Key F

Placed trap

Cooldown
12s
Trap Health
100
Summons' Health
50
Special Effect 1
The trap becomes Invisible and Invulnerable after one-second deployment
Special Effect 2
Defeat the summon to end the Immobilized state early
Special Effect 3
Elsa can dash to the enemy who triggers the trap
Max Dash Duration
0.25s
Maximum Dash Speed
60m/s
Maximum Dash Distance
30m
Triggered Trap Damage
Cause 5 damage every 0.2s, last 1.2s
Maximum Select Distance
30m
Maximum Immobilizing Duration
1.2s
Living Bullet

Living Bullet

Normal
Key Right Click

Projectile

Cooldown
8s
Speed Boost
Increase movement speed by 40% for 1s
Tracing Range
8m radius spherical spell field
Maximum Splits
3
Projectile Speed
60m/s
Special Effect 1
After hitting an enemy, the projectile splits to several bullets to trace to the enemies in range
Special Effect 2
Projectile deals 40 extra damage to shields and enemies with bonus health
Projectile Damage
60
Helix Advance

Helix Advance

Normal
Key Shift

In 6s after unleashing Helix Advance, the next Double-Barrel Blaster becomes Monster-Piercer

Cooldown
8s
Max Dash Speed
27.5m/s
Special Effect 2
Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75.
Max Dash Duration
0.28s
Follow Up

Follow Up

Normal
Key E (follow-up)

Follow-up ability

Ruthless Pursuit

Ruthless Pursuit

Normal
Key E

Movement-based damage ability

Damage
30
Cooldown
8s
Dash Speed
15m/s
Bonus Health
Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75.
Max Dash Speed
15m/s
Special Effect 1
Launch up enemies hit, and activate the follow-up
Special Effect 2
Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer
Max Dash Distance
8m
Max Dash Duration
0.3s
Monster-Piercer

Monster-Piercer

Weapon
Key Left Click (activated after dash)

Shotgun projectiles that hit instantly

Damage
13+1.2% of enemy's maximum health
Critical Hit
No
Bullets Fired Each Cast
5
Crosshair Spread Radius (at 6m)
0.13m
Double-Barrel Blaster

Double-Barrel Blaster

Weapon
Key Left Click

Shotgun projectiles that hit instantly

Ammo
8
Damage
4.5 per round
Fire Rate
Firing interval between shots is 0.12s, with an interval of 0.8s between each round of shooting
Critical Hit
Yes
Damage Falloff
Falloff begins at 20m, increasing to 70% at 30m
Bullets Fired Each Cast
10
Crosshair Spread Radius (at 10m)
0.13m
Inherited Instinct

Inherited Instinct

Passive
Key Passive
Special Effect 1
Instinct levels up when it reaches 100, up to 3 levels
Special Effect 2
For each Instinct level gained, reduce the cooldown of Helix Advance by 2s
Instinct from KOs
100
Damage/Instinct Conversion Rate
0.08
Additional Instinct from KOs Caught by Smoky Snare
200

Skins · 5 costumes

Icy Edge
Icy Edge
Default
Apex Huntress
Apex Huntress
Default
Elsa Bloodstone
Elsa Bloodstone
Default
Bloody Bloodstone
Bloody Bloodstone
Default
Young Blood
Young Blood
Default

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