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magneto
Vanguard· X men

magneto

platformPCCONSOLENetEase · updated 09/06/2026
Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
47.07%
-3.4
6.04%
B
All Competitive
47.64%
-2.5
11.00%
B
Bronze
47.60%
-2.2
6.98%
B
Silver
47.06%
-3.1
7.61%
B
Gold
47.32%
-3.1
9.75%
B
Platinum
47.45%
-2.8
11.58%
B
Diamond
47.75%
-2.3
12.84%
B
Grandmaster
48.51%
-1.1
13.98%
B
Celestial+
49.11%
-0.5
13.36%
B

Counters · magneto winrate above 50%

Countered by · magneto winrate below 50%

Abilities · 9 entries

Iron Bulwark

Iron Bulwark

Normal
Key F

The shield grants one charge of Iron Ring for every 100 damage it absorbs

Cooldown
12s, and sharing cooldown with Metal Bulwark
Shield Value
250
Max Shield Duration
2.5s
Magnetic Descent

Magnetic Descent

Passive
Key Space
Descending Speed
3.5m/s
Horizontal Movement Speed
6m/s
Iron Volley

Iron Volley

Weapon
Key Left Click

Single-cast projectile with delayed impact that also generates a spell field

Range
Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Charges
10
Attack Interval
0.8s
Maximum Distance
25m
Projectile Speed
80m/s
Mag-cannon

Mag-cannon

Normal
Key Right Click

When fully charged, the Iron Ring has a 6m knockback distance

Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit
No
Projectile Speed
120m/s
Metallic Curtain

Metallic Curtain

Normal
Key SHIFT

Shield

Cooldown
3s
Energy Cost
65/s
Maximum Energy
100
Energy Recovery Delay
1s
Energy Recovery Speed
11/s
Metal Bulwark

Metal Bulwark

Normal
Key E

The shield grants one charge of Iron Ring for every 100 damage it absorbs

Cooldown
12s, and sharing cooldown with Iron Bulwark
Shield Value
250
Maximum Distance
20m
Max Shield Duration
2.5s
Meteor M

Meteor M

Ultimate
Key Q

For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost
3400
Explosion Range
Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration
4s
Projectile Speed
30m/s
Projectile Absorption Range
15m spherical radius
Magnetic Resonance

Magnetic Resonance

Normal
Key C

Upon release, Magneto and his Duplicate Illusion become invisible. The damage dealt by the projection is reduced, and it dissipates after taking a specific amount of damage

Cooldown
30s
Invisibility Duration
1s
Duplicate Damage Reduction
80%
Duplicate Max Damage Received
150
Metallic Fusion

Metallic Fusion

Normal

Skins · 7 costumes

Uncanny Blacksteel
Uncanny Blacksteel
Default
Will Of Galacta
Will Of Galacta
Default
Binary Sword
Binary Sword
Default
Master Of Magnetism
Master Of Magnetism
Default
King Magnus
King Magnus
Default
Magneto
Magneto
Default
The Trial Of Magneto
The Trial Of Magneto
Default

Top magneto players · source: marvelrivalsapi.com

#
Player
K/D/A
WR
Link
1
PаpaSmurf
1111/276/160
65.4%
2
stаying
722/160/113
70.0%
3
Patou robidou
960/307/173
47.4%

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