← Heroes

















Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
49.63%
-0.8
8.40%
B
All Competitive
48.80%
-1.3
9.93%
B
Bronze
49.98%
+0.2
10.60%
A
Silver
49.60%
-0.5
10.73%
B
Gold
49.18%
-1.2
10.54%
B
Platinum
48.67%
-1.5
9.80%
B
Diamond
48.18%
-1.9
9.18%
B
Grandmaster
47.73%
-1.9
9.18%
B
Celestial+
47.70%
-1.9
9.06%
B
Counters · the punisher winrate above 50%
Abilities · 9 entries
Deliverance
WeaponKey Left Click
Shotgun projectiles that hit instantly
- Ammo
- 8
- Damage
- 10 damage per round
- Fire Rate
- 1.43 rounds per second
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 8m, decreasing to 40% at 15m
- Bullets Fired Each Cast
- 14
- Crosshair Spread Radius (at 10m)
- 0.6m
Warrior's Gaze
PassiveKey Passive
Retain vision of enemies that disappear from view for a short duration
- Range
- 30m spherical radius
- Duration
- 3s
Adjudication
WeaponKey Left Click
Rapid-fire projectile
- Ammo
- 40
- Damage
- 19 damage per round
- Fire Rate
- 10 rounds per second
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 20m, decreasing to 70% at 40m
- Crosshair Spread Radius (at 10m)
- Up to a 0.075m radius.
Cutting-edge Tech
PassiveKey Passive
- Team-Up Bonus
- +25 Max Health, +5% Damage Boost
Infinite Punishment
PassiveCulling Turret
NormalKey E
Rapid-fire projectiles that create a spell field upon impact
- Ammo
- 200
- Damage
- 10 damage per round
- Cooldown
- 20s
- Fire Rate
- 12.5 rounds per second
- Turret Health
- 600
- Explosion Range
- 3m spherical radius
- Explosion Damage
- 10 damage per round
- Crosshair Spread Radius (at 10m)
- Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Vantage Connection
NormalKey SHIFT
Dash
- Cooldown
- 20s
- Dash Speed
- 25 m/s
- Cable Length
- 5m - 35m
- Cable Attachment Angle
- 20° - 160°
Scourge Grenade
NormalKey Right Click
Create a temporary smokescreen that obstructs vision
- Range
- 5m spherical radius
- Damage
- 45
- Cooldown
- 8s
- Projectile Speed
- 40 m/s
- Backward Jump Distance
- 9m
Final Judgement
UltimateKey Q
Rapid-fire projectiles that hit instantly and have a tracking trajectory
- Ammo
- Infinite
- Damage
- 50
- Duration
- 10s
- Fire Rate
- 33.33 rounds per second
- Energy Cost
- 3700
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 20m, decreasing to 70% at 40m
- Projectile Speed
- 60 m/s
- Slow Rate While Idling
- -10%
- Interval Between Volleys
- 3s
- Maximum Locking Distance
- 40m
- Slow Rate While Shooting
- -30%
- Interval Between Missiles
- 0.3s
- Crosshair Spread Radius (at 10m)
- Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
- Maximum Number of Missiles Per Volley
- 8
- Maximum Number of Locked-on Missiles Per Target
- 3
Skins · 9 costumes

Camo
Default

The Punisher
Default

Emerald Executioner
Default

Amber Annihilator
Default

Punisher 2099
Default

Thunderbolts
Default

Daredevil Born Again
Default

The Punisher
Default

Dangan Ronin
Default














