← Heroes


















Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
48.98%
-1.9
3.73%
C
All Competitive
51.70%
+1.4
3.62%
B
Bronze
47.85%
-2.3
3.80%
C
Silver
50.08%
-0.5
3.27%
B
Gold
50.92%
+0.5
3.28%
B
Platinum
50.98%
+0.5
3.14%
B
Diamond
52.92%
+2.6
3.48%
B
Grandmaster
52.84%
+2.9
4.58%
B
Celestial+
52.96%
+3.3
7.61%
A
Counters · psylocke winrate above 50%
Abilities · 7 entries
Psychic Echoes
NormalKey C
Upon release, Magneto and his Duplicate Illusion become invisible. The damage dealt by the projection is reduced, and it dissipates after taking a specific amount of damage
- Cooldown
- 30s
- Invisibility Duration
- 1s
- Duplicate Damage Reduction
- 80%
- Duplicate Max Damage Received
- 150
Wing Shurikens
NormalKey Right Click
Projectile that fires in a straight trajectory.
- Damage
- 12 per hit
- Cooldown
- 8s
- Bonus Health
- 10 bonus health per round
- Spread Angle
- 0.86°
- Recall Window
- 3s
- Damage Falloff
- Falloff begins at 15m, decreasing to 80% at 25m
- Maximum Distance
- 25m
- Projectile Speed
- 120 m/s
- Special Mechanic
- When the projectile is recalled, it will move 20s toward the crosshair before returning to Psylocke
- Number of Projectiles
- 5
Psi-blade Dash
NormalKey Shift
- Damage
- 50
- Charges
- 2
- Cooldown
- 12s
- Average Speed
- 43 m/s
- Maximum Distance
- 12m
- Special Mechanic
- Casting this ability will automatically recall the Wing Shurikens. The shurikens will first travel to Psylocke's starting position before returning to her
Psychic Stealth
NormalKey E
- Cooldown
- 15s
- Duration
- 2s
- Movement Boost
- 50%
- Special Mechanic
- When attacked while in stealth, Psylocke will remain in stealth but will briefly become visible for a short duration
Dance Of The Butterfly
NormalKey Q
- Range
- 10m spherical radius
- Damage
- 150 damage per hit
- Duration
- 4s
- Slow Rate
- -30%
- Energy Cost
- 2800
- Attack Interval
- 2 hits per second
- Special Mechanic
- Psylocke will slash a random enemy, giving priority to the one who has been hit the least
Psionic Disc
NormalPsionic Crossbow
NormalKey Left Click
Double projectile with spread
- Ammo
- 16
- Damage
- 12 damage per round
- Fire Rate
- The firing interval between shots is 0.2s, with an interval of 0.6s between each round of shooting
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 15m, decreasing to 60% at 30m
- Critical Damage
- 150%
- Bullets Fired Each Cast
- 4
- Cooldown Reduction On Hit
- 0.25s per hit
- Crosshair Spread Radius (at 10m)
- 0.2m
Skins · 12 costumes

Blood Kariudo
Default

Fleeting Butterfly
Default

Kirisaki Sakura
Default

Orange Edge
Default

Blue Bolt
Default

Phantom Purple
Default

Violet Veil
Default

Moonlit Mirage
Default

Vengeance
Default

Retro X Uniform
Default

Breezy Butterfly
Default

Psylocke
Default
















