← Heroes





















Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
51.57%
+1.1
2.55%
B
All Competitive
51.81%
+1.7
2.64%
B
Bronze
51.04%
+1.2
1.83%
B
Silver
51.21%
+1.1
1.74%
B
Gold
52.16%
+1.8
1.98%
B
Platinum
51.85%
+1.6
2.58%
B
Diamond
52.07%
+2.0
3.36%
B
Grandmaster
51.64%
+2.0
4.18%
B
Celestial+
50.62%
+1.0
3.98%
B
Counters · iron fist winrate above 50%
Abilities · 15 entries
LION'S LAUNCH
WeaponCrane Leap
NormalKey Space
- Cooldown
- 3 charges, with each charge taking 1s to recharge
Wall Runner
PassiveKey Space
- Wall-Crawling Speed
- 9 m/s
CRANE LEAP
NormalKey Space
- Cooldown
- 3 charges, with each charge taking 1s to recharge
FEROCIOUS THROW
WeaponDragon's Chill
NormalKey Passive
- Team-up Bonus
- 10% Damage Boost
Chi Absorption
PassiveKey Passive
- Bonus Health
- 50
Jeet Kune Do
WeaponKey Left Click
Melee
- Damage
- The first four strikes each deal 30 damage, while the fifth strike deals 55 damage
- Attack Interval
- The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
- Maximum Distance
- 3m
- Maximum Pull-In Distance
- 6m
- Dragon's Defense Cooldown Reduction Per Hit
- 1s
Lunar Chi
NormalLiving Chi
UltimateKey Q
- Duration
- 12s
- Energy Cost
- 3400
- Damage Boost
- 30%
- Movement Boost
- 20%
- K'un-Lun Kick Bonus Range
- 100%
- Yat Jee Chung Kuen Bonus Range
- 100%
- Yat Jee Chung Kuen Cooldown Reduction
- -80%
K'un-lun Kick
NormalKey SHIFT
Movement-based damage ability
- Cooldown
- 10s
- Dashing Speed
- 40 m/s
- Maximum Dash Distance
- 12m
- First Flying Kick Damage
- 35
- Second Flying Kick Damage
- 35 - 70 (Maximum damage is achieved when the target is at 50% Health)
Harmony Recovery
NormalKey E
- Cooldown
- 12s
- Duration
- 3s
- Healing Per Second
- 100
- Excess Healing/Max Health Conversion
- 100
LION KICK
NormalYat Jee Chung Kuen
WeaponKey Left Click
Melee
- Range
- 3m
- Damage
- 9 base damage + 2.7% of the enemy's Max Health per strike
- Duration
- 5s
- Attack Speed
- 7 strikes per second
- Maximum Pull-In Distance
- 11m
- Dashing Speed Without Target
- 12 m/s
- Dashing Distance Without Target
- 3m
Dragon's Defense
NormalKey Right Click
- Cooldown
- 15s
- Block Time
- 1s
- Damage Reduction
- 30%
- Max Health/Damage Blocked Conversion
- 175
- Bonus Health/Damage Blocked Conversion
- 1.3
Skins · 7 costumes

Sword Master
Default

Immortal Weapon Of Agamotto
Default

Lion S Gaze
Default

Binary Fist
Default

Phoenix Fist
Default

Martial Arts Savant
Default

Iron Fist
Default













