Marvel Rivals Version 20250808 Balance Post
Even in the multiverse, change is the only constant, and our heroes are always evolving to keep the fight fair, fierce, and fun! From thunder gods to cosmic crusaders, our beloved heroes are getting a tune-up (or a slight nerf). Let's see what's new!
12 heroes affected · parsed from balance section
Hero changes
Vanguard · 4
The Master of the Mystic Arts is getting a little oomph in his arsenal!
- BUFFIncrease Daggers of Denak projectile charges from 8 to 10.
- NERFReduce Cloak of Levitation cooldown from 15s to 12s.
I am Groot! (Translation: Groot's got slightly more reach and a bigger effect radius.)
- BUFFIncrease Vine Strike range from 20m to 22m.
- BUFFIncrease Flora Colossus effect range radius from 20m to 24m.
The Master of Magnetism's shields and survivability are getting a slight tune-down.
- NERFReduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.
The God of Thunder's gameplay gets a jolt of improvement and utility!
- BUFFGain a fixed 1 Thorforce upon exiting the Awakening Rune awakened state.
- ADJUSTLightning Realm New Effect: Enemies leaving its boundary are Grounded for 2s, restricting aerial abilities.
Duelist · 5
After addressing hit detection, T'Challa's Spirit Rend is getting a longer cooldown.
- BUFFIncrease Spirit Rend cooldown from 8s to 10s.
With his Team-Up Anchor removed, Lin Lie's raw power gets a slight boost to even things out.
- BUFFIncrease Jeet Kune Do's fifth strike damage from 50 to 55.
- BUFFIncrease Yat Jee Chung Kuen percentage damage of the enemy's Max Health per strike from 2.1% to 2.7%.
- ADJUSTAdjust Harmony Recovery Bonus Health decay start time from 1s to 2s.
- BUFFIncrease K'un-Lun Kick's first strike damage from 30 to 35.
Peter Quill gets a little more staying power in the heat of battle!
- BUFFGain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.
Logan's ultimate is a little bit tougher to unleash; time to earn that berserker barrage!
- BUFFIncrease the energy cost of Last Stand (Ultimate Ability) from 2800 to 3400.
- ADJUSTLifesteal gained from the Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to Wolverine's Ultimate Ability energy.
Spidey's Ultimate just got stickier, and deadlier!
- BUFFIncrease Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.
Strategist · 3
Adam gets a slight cosmic buff to his Ultimate Ability frequency and strength, plus increased healing.
- NERFReduce the energy cost of Karmic Revival (Ultimate Ability) from 5000 to 4700.
- ADJUSTKarmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s.
- ADJUSTCosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.
Ty and Tandy's Ultimate Ability now takes a bit more energy to unleash their Eternal Bond!
- BUFFIncrease the energy cost of Eternal Bond (Ultimate Ability) from 4000 to 4300.
A new Team-Up Anchor effect for Mantis, but her base healing gets a gentle nerf to balance the cosmic scales. TEAM-UP ABILITIES NEW DUALITY DANCE (ADAM WARLOCK - LUNA SNOW) VIBRANT VITALITY (MANTIS - GROOT/LOKI) ADJUSTED OR REMOVED ATLAS BOND (IRON FIST - LUNA SNOW) The bonds have been broken. CHILLING ASSAULT (LUNA SNOW- HAWKEYE/IRON FIST) GUARDIAN REVIVAL (ADAM WARLOCK - MANTIS/STAR-LORD) LUNAR FORCE (CLOAK & DAGGER - MOON KNIGHT/BLADE) RAGNAROK REBIRTH (HELA - THOR/LOKI) ROCKET NETWORK (ROCKET RACCOON - PENI PARKER/STAR-LORD) BALANCE CHANGES EVER-BURNING BOND (HUMAN TORCH - SPIDER-MAN) We've increased Spider-Man's combo potential after using this Team-Up. The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more! Discord [http://discord.gg/marvelrivals]|X [http://twitter.com/MarvelRivals]|Facebook [http://facebook.com/marvelrivals]|Instagram [http://instagram.com/marvelrivals]|TikTok [http://tiktok.com/@marvelrivals]|YouTube [http://youtube.com/@MarvelRivals]|Twitch [http://twitch.tv/marvelrivals]
- BUFFIncrease healing by 10% with the new Team-Up Anchor effect.
- NERFReduce Healing Flower's Healing Over Time effect from 12.5/s to 10/s.
- NERFReduce Life Energy Blast projectile charges from 20 to 15
- BUFFIncrease Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.
- ADJUSTLuna Snow unlocks the new Light & Shadow Karma ability from her Team-Up with Adam Warlock.
- ADJUSTAs the Team-Up Anchor, Mantis gains a 10% increase in healing effects.
- ADJUSTGroot gains the new Wild Wall ability from his Team-Up with Mantis.
- ADJUSTLoki gains the new Deific Blessing ability from his Team-Up with Mantis.
- ADJUSTThe Team-Up Anchor effect for Iron Fist has been removed, along with the Atlas Bond Team-Up Ability.
- ADJUSTLuna Snow loses the Frozen Chi ability from her Team-Up with Iron Fist.
- ADJUSTIron Fist joins the assault and unlocks the new Lunar Chi ability through his Team-Up with Luna Snow.
- ADJUSTThe Guardian Revival Team-Up is being laid to rest.
- ADJUSTMantis loses the Nature's Soul ability previously gained from her Team-Up with Adam Warlock.
- ADJUSTStar-Lord loses the Leader's Soul ability previously gained from his Team-Up with Adam Warlock.
- ADJUSTBlade launches into Lunar Force and gains the New Moon ability through his Team-Up with Cloak & Dagger.
- ADJUSTLoki has other plans in stall and loses the Laufeyson Reborn ability previously gained from his Team-Up with Hela.
- ADJUSTStar-Lord connects to the network and unlocks a new Astral Jump ability through his Team-Up with Rocket Raccoon.
- NERFReduced the backflip distance after activation from 12m to 7m, allowing for more reliable follow-ups with moves like Amazing Combo.











