← Heroes
















Rank
Winrate
Δ avg
Pickrate
Tier
Quickplay
50.65%
+0.2
7.75%
B
All Competitive
50.41%
+0.3
8.36%
B
Bronze
51.48%
+1.7
11.22%
A
Silver
50.34%
+0.2
12.48%
A
Gold
50.63%
+0.2
9.92%
B
Platinum
50.91%
+0.7
6.50%
B
Diamond
50.20%
+0.1
6.56%
B
Grandmaster
48.67%
-1.0
6.65%
B
Celestial+
47.01%
-2.6
5.14%
B
Counters · moon knight winrate above 50%
Abilities · 9 entries
Crescent Dart
WeaponKey Left Click
Triple shot that fires in a straight trajectory
- Ammo
- 30
- Damage
- 25 damage per round
- Fire Rate
- The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shooting
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 30m, decreasing to 50% at 50m
- Projectile Speed
- 150m/s
- Maximum Bounce Distance
- 7m
- Damage Falloff Per Bounce
- -20%
- Maximum Number of Bounces
- 3
Moon Blade
NormalKey Right Click
Projectile that fires in a straight trajectory
- Damage
- 80
- Cooldown
- 6s
- Bonus Health
- 25
- Critical Hit
- Yes
- Damage Falloff
- Falloff begins at 30m, decreasing to 50% at 50m
- Projectile Speed
- 120m/s
- Maximum Bounce Distance
- 7m
- Damage Falloff Per Bounce
- -20%
- Maximum Number of Bounces
- 3
Ancient Ankh
NormalKey E
Straight-line projectile that generates a spell field upon impact
- Cooldown
- 12s
- Pull-In Range
- 5m spherical radius
- Bouncing Range
- 7m spherical radius
- Pull-In Damage
- 20
- Projectile Speed
- 60m/s
Moonlight Hook
NormalKey F
Dash
- Cooldown
- 15s
- Maximum Distance
- 21.5m/s
- Grappling Hook Speed
- 120m/s
- Grappling Hook Length
- 25m
Triple Eclipse
NormalKey V
Melee
- Maximum Distance
- 3m
Full Moon
NormalKey C
- Range
- 4m spherical radius
- Cooldown
- 30s
- Duration
- 6s
- Healing Amount
- 25/sec
- Team-Up Target
- Cloak & Dagger
Night Glider
NormalKey SHIFT
- Descending Speed
- 1.5m/s
- Horizontal Movement Speed
- 8.7m/s
Hand Of Khonshu
UltimateKey Q
Delayed Spherical Spell Field
- Range
- 5m spherical radius
- Damage
- 150 damage per hit
- Duration
- 4.5s
- Frequency
- 4 hits per second
- Energy Cost
- 2800
- Damage Falloff
- Start at 1.5m, 70% falloff at 5m
- Number of Hits
- 18
- Descending Range
- 8m radius
Rising Leap
NormalKey Space
- Cooldown
- 6s
Skins · 8 costumes

Moon Knight
Default

Golden Moonlight
Default

Blood Moon Knight
Default

Lunar General
Default

Fist Of Vengeance
Default

Phoenix Knight
Default

Mister Knight
Default

Mech
Default














