Role variants· deadpool plays 3 roles
source: rivalsmetaTier table and matchups below are aggregated from the NetEase snapshot (all variants combined) and the Vanguard variant on rivalsmeta. Click a variant above for role-specific data.
Counters · deadpool winrate above 50%
Abilities · 34 entries
Healing Factor
PassiveThe healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing.
- Cooldown
- 45s
- Healing Over Time
- 25/s
- Healing Over Time From Activated Healing Factor
- 50/s
Comical Chaos
Normal- Anchor
- Deadpool
- Team-Up
- Mr. Pool's Interdimensional Toy Box
- Partners
- Elsa Bloodstone, Jeff the Land Shark
- Team-Up Bonus
- +50 Max Health
The Ban Hammer
UltimateTargeted
- Cooldown
- 45s
- Ability Duration
- 8s
- Damage From Per Ability Missed
- 45
- Bonus Health Per Ability Missed
- 80
- Bonus Health Gained Upon Activation
- 200
- Healing Over Time During Activation
- 50/s
The Big Test
UltimateAoE self-buff
- Cooldown
- 60s
- Bonus Health
- Self: 200; Allies: 50
- Ability Duration
- Challenge: 12s; buff: 6s after completion
- Boost Spell Field Range
- 6m spherical radius
- Healing Over Time (On Activation)
- 50/s
- Movement Speed Boost (On Activation)
- 15%
- Healing Over Time (Challenge Completed)
- 100/s
- Movement Speed Boost (Challenge Completed)
- 30%
Deadpool In Your Area - Vanguard Upgraded
Normal- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 10/s
- Damage Reduction (Self)
- 30%
- Damage Reduction (Allies)
- 20%
- Damage Needed to Remove the Disruption
- 100
Deadpool In Your Area - Vanguard
NormalDisrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 10/s
- Damage Needed to Remove the Disruption
- 100
Hazardous Hijinks - Vanguard
NormalRefresh the cooldown if it hits an enemy for up to 2 times
- Damage
- 40
- Cooldown
- 10s
- Dash Duration
- Up to 12m
Magical Unicorn Shield! - Upgraded
Normal- Cooldown
- 12s
- Summons' Health
- 400
- Maximum Duration for Summons
- 4s
Magical Unicorn Shield!
Normal- Cooldown
- 12s
- Summons' Health
- 300
- Maximum Duration for Summons
- 4s
Bunny Bounce
NormalJump
- Cooldown
- 6s
- Maximum Jump Distance
- 16m
Kick@$$ Katana - Vanguard
WeaponMelee
- Damage
- 30 per hit
- Attack Interval
- First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
- Maximum Distance
- 4m
Dual Desert Eagles - Vanguard Upgraded
Weapon- Ammo
- 40
- Beam Damage
- 42 damage per round
- Projectile Speed
- 60m/s
- Spell Field Range
- 3m radius spherical spell field
- Spell Field Damage
- 25
- Beam Attack Interval
- 2.5 rounds per second
- Projectile Attack Interval
- After every 5 beam bullets fired, the next shot fires 1 additional projectile
Dual Desert Eagles - Vanguard
WeaponRapid-fire projectile
- Ammo
- 30
- Damage
- 36 per round
- Fire Rate
- 2.5 rounds per second
- Damage Falloff
- Falloff begins at 15m, decreasing to 50% at 30m
Pop Quiz! - Upgraded
Ultimate- Cooldown
- 45s
- Damage Boost
- Upon activation: 15%; challenge completed: 30%
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing Over Time
- Upon activation: 50/s; challenge completed: 60/s
Pop Quiz!
Ultimate- Cooldown
- 45s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing Over Time
- Upon activation: 35/s; challenge completed: 70/s
Skill Issue - Upgraded
Ultimate- Cooldown
- 45s
- Ability Duration
- 8s
- Damage Over Time
- 25/s
- Damage From Per Ability Missed
- 60
- Vulnerability Ratio From Ability Missed
- 10% for each stack. Up to 4 stacks.
Skill Issue
Ultimate- Cooldown
- 45s
- Ability Duration
- 8s
- Damage From Per Ability Missed
- 60
Lock And Load!
NormalWeapon swap to pistols
Slice And Dice!
NormalWeapon swap to katana
Deadpool In Your Area - Duelist Upgraded
NormalDisrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 15/s
- Self Damage Reduction
- 35%
- Damage Needed to Remove the Disruption
- 100
Deadpool In Your Area - Duelist
NormalDisrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 15/s
- Self Damage Reduction
- 20%
- Damage Needed to Remove the Disruption
- 100
Hazardous Hijinks - Duelist Upgraded
NormalRefresh the cooldown if it hits an enemy. Deadpool bounces in the direction the ability hits an enemy.
- Damage
- 40
- Cooldown
- 2 charges, with each charge taking 10s to recharge
- Dash Duration
- Up to 12m
Hazardous Hijinks - Duelist
NormalRefresh the cooldown if it hits an enemy for up to 2 times
- Damage
- 40
- Cooldown
- 2 charges, with each charge taking 10s to recharge
- Dash Duration
- Up to 12m
Headshot! - Duelist Upgraded
Normal- Cooldown
- 10s
- Projectile Speed
- 80m/s
- Projectile Damage
- Unleash: 30; return: 25
- Spell Field Range
- 4m spherical radius spell field
- Spell Field Damage
- 15/s
- Spell Field Duration
- First unleash: 1s; second unleash: 1s; third unleash: 2s
- Third Unleash Explosion Damage
- 45
Headshot! - Duelist
NormalSingle-cast projectile with delayed impact that also generates a spell field
- Cooldown
- 10s
- Projectile Speed
- 80m/s
- Projectile Damage
- Unleash: 30; return: 25
- Spell Field Range
- 4m spherical radius spell field
- Spell Field Damage
- 15/s
- Spell Field Duration
- 1s
Bunny Hop
NormalRefresh the cooldown if it hits an enemy or wall
- Damage
- 25
- Cooldown
- 6s
- Bonus Health
- 25, up to 50
Kick@$$ Katana - Duelist Upgraded
WeaponMelee
- Damage
- 45 per hit
- Attack Interval
- First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
- Maximum Distance
- 4m
Kick@$$ Katana - Duelist
WeaponMelee
- Damage
- 40 per hit
- Attack Interval
- First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
- Maximum Distance
- 4m
Dual Desert Eagles - Duelist Upgraded
Weapon- Ammo
- 40
- Beam Damage
- 46 damage per round
- Projectile Speed
- 60m/s
- Spell Field Range
- 3m radius spherical spell field
- Spell Field Damage
- 25
- Beam Attack Interval
- 2 rounds per second
- Projectile Attack Interval
- After every 5 beam bullets fired, the next shot fires 1 additional projectile
Dual Desert Eagles - Duelist
WeaponRapid-fire projectile
- Ammo
- 30
- Damage
- 38 per hit
- Fire Rate
- 2.5 rounds per second
- Damage Falloff
- Falloff begins at 18m, decreasing to 80% at 30m
Photo-taking
NormalAfter delivering the Final Hit, take a photo with the enemy corpse for bonus XP.
Deadpool On Air
NormalUpgrade!
NormalAccumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.
Maximum Flair
PassiveThe ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
Skins · 6 costumes





















