Marvel Rivals Version 20250314 Balance Post
Stay tuned for even more thrilling content on the horizon—keep your eyes peeled for our official adjustments!
3 heroes affected · parsed from balance section
Hero changes
Duelist · 2
The fiery hero is getting a boost to his primary attack damage output and Ultimate Ability, enhancing his solo takedown potential.
- BUFFIncrease Fire Cluster projectile speed from 120m/s to 150m/s and projectile count from 12 to 14.
- BUFFIncrease the energy cost of Supernova (ultimate ability) from 3400 to 4000; Increase activation wave damage from 70 to 80 and Flame Tornado damage from 100 per/s to 120 per/s.
The Armored Avenger will see slight adjustments to his primary attack in both states, balancing his mid-range offensive capabilities.
- NERFDecrease Repulsor Blast stage 1 and 2 direct hit damage from 55 to 40; Increase spell field damage from 35 to 50. Decrease stage 3 direct hit damage from 65 to 50; Increase spell field damage from 40 to 60.
- NERFDecrease Repulsor Blast (Armor Overdrive) direct hit damage decreased from 55 to 50; Increase spell field damage from 55 to 65.
Strategist · 1
The duality duo will see improvements in their healing abilities, making them more versatile for various team compositions. For more information about us, check out and follow our other social channels. Discord [https://discord.gg/marvelrivals]|X [https://twitter.com/MarvelRivals]|Facebook [https://www.facebook.com/marvelrivals]|Instagram [https://www.instagram.com/marvelrivals/]|TikTok [https://www.tiktok.com/@marvelrivals]|YouTube [https://www.youtube.com/@MarvelRivals]|Twitch [https://www.twitch.tv/marvelrivals]
- BUFFIncrease the healing effect from Lightforce Dagger on hit allies from 10 to 16; Reduce the spell field healing amount generated by the hit from 18 to 16.


